01MOVEMENT
Noclip, slow noclip, airborne hover, freecam, teleport, fast run, fast swim, and frame-time spoof checks.
02COMBAT
Godmode, weapon modifier, ammo spoof, per-weapon damage cap, no-recoil accuracy, silent aim, and super punch signals.
03ENTITY ABUSE
Entity spam, pre-spawn hook, spawn observer, blacklist enforcement, spawn cages, matrix spawn, and proximity grief.
04VEHICLE ABUSE
Vehicle godmode, speed multiplier, anti-throw vehicle, vehicle rain, blackhole patterns, teleport, repair, and plate abuse.
05NETWORK
Global firewall, event rate limit, event blocklist, event suppression, projectile guard, payload guard, token replay, and honey events.
06ECONOMY
Item spawn, money spawn, inventory authorization, economic velocity, entropy, cap-loop, spike, timing, and fusion rules.
07INTEGRITY
Heartbeat, resource stop, resource integrity, anti-unload, client proof, cfg flags, invisible state, stamina, and cheat-state keys.
08MENU / EXECUTOR
Executor probes, menu word scan, menu texture detection, cursor desync, screenshot corroboration, and cheat toggle loops.
09STATE / NATIVE
State bag manipulation, native audit, synced scene guard, spectator self-set, radar hide, color desync, plate change, and blip ESP.
10GRIEFING
Explosion abuse, crash patterns, chat flood, coordinated grief, combat-log spikes, group/network detection, and disconnect fingerprints.
11CORRELATION
Pattern engine, long-horizon tracking, AI anomaly scoring, multi-vector correlation, evidence graph, and Arbiter ban gates.
12OPERATIONS
License sync, panel policy, webhooks, whitelist/blacklist sync, observation mode, delayed enforcement, and admin audit controls.
13MOVEMENT
Noclip, slow noclip, airborne hover, freecam, teleport, fast run, fast swim, and frame-time spoof checks.
14COMBAT
Godmode, weapon modifier, ammo spoof, per-weapon damage cap, no-recoil accuracy, silent aim, and super punch signals.
15ENTITY ABUSE
Entity spam, pre-spawn hook, spawn observer, blacklist enforcement, spawn cages, matrix spawn, and proximity grief.
16VEHICLE ABUSE
Vehicle godmode, speed multiplier, anti-throw vehicle, vehicle rain, blackhole patterns, teleport, repair, and plate abuse.
17NETWORK
Global firewall, event rate limit, event blocklist, event suppression, projectile guard, payload guard, token replay, and honey events.
18ECONOMY
Item spawn, money spawn, inventory authorization, economic velocity, entropy, cap-loop, spike, timing, and fusion rules.
19INTEGRITY
Heartbeat, resource stop, resource integrity, anti-unload, client proof, cfg flags, invisible state, stamina, and cheat-state keys.
20MENU / EXECUTOR
Executor probes, menu word scan, menu texture detection, cursor desync, screenshot corroboration, and cheat toggle loops.
21STATE / NATIVE
State bag manipulation, native audit, synced scene guard, spectator self-set, radar hide, color desync, plate change, and blip ESP.
22GRIEFING
Explosion abuse, crash patterns, chat flood, coordinated grief, combat-log spikes, group/network detection, and disconnect fingerprints.
23CORRELATION
Pattern engine, long-horizon tracking, AI anomaly scoring, multi-vector correlation, evidence graph, and Arbiter ban gates.
24OPERATIONS
License sync, panel policy, webhooks, whitelist/blacklist sync, observation mode, delayed enforcement, and admin audit controls.